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API > API/Runtime > API/Runtime/Slate > API/Runtime/Slate/FAnalogCursor
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void UpdateCursorPosition
(
FSlateApplication& SlateApp, |
Handles updating the cursor position and processing a Mouse Move Event | Framework/Application/AnalogCursor.h | |
virtual void UpdateCursorPosition
(
FSlateApplication& SlateApp, |
Framework/Application/AnalogCursor.h |
UpdateCursorPosition(FSlateApplication &, TSharedRef< ICursor >, const FVector2D &, bool)
Description
Handles updating the cursor position and processing a Mouse Move Event
| Name | UpdateCursorPosition |
| Type | function |
| Header File | /Engine/Source/Runtime/Slate/Public/Framework/Application/AnalogCursor.h |
| Include Path | #include "Framework/Application/AnalogCursor.h" |
| Source | /Engine/Source/Runtime/Slate/Private/Framework/Application/AnalogCursor.cpp |
virtual void UpdateCursorPosition
(
FSlateApplication & SlateApp,
TSharedRef < ICursor > Cursor,
const FVector2D & NewPosition,
bool bForce
)
UpdateCursorPosition(FSlateApplication &, TSharedRef< FSlateUser >, const FVector2D &, bool)
| Name | UpdateCursorPosition |
| Type | function |
| Header File | /Engine/Source/Runtime/Slate/Public/Framework/Application/AnalogCursor.h |
| Include Path | #include "Framework/Application/AnalogCursor.h" |
| Source | /Engine/Source/Runtime/Slate/Private/Framework/Application/AnalogCursor.cpp |
virtual void UpdateCursorPosition
(
FSlateApplication & SlateApp,
TSharedRef < FSlateUser > SlateUser,
const FVector2D & NewPosition,
bool bForce
)