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API > API/Runtime > API/Runtime/SkeletalMeshDescription > API/Runtime/SkeletalMeshDescription/TVertexBoneWeightsBase
For compatibility with range-based for loops.
| Name | const_iterator |
| Type | class |
| Header File | /Engine/Source/Runtime/SkeletalMeshDescription/Public/SkinWeightsAttributesRef.h |
| Include Path | #include "SkinWeightsAttributesRef.h" |
Syntax
class const_iterator
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| SkinWeightsAttributesRef.h | |||
const_iterator
(
const TVertexBoneWeightsBase< AdaptorType, StorageType >* InWeights, |
SkinWeightsAttributesRef.h |
Functions
Public
Protected
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator!=
(
const const_iterator& InOther |
SkinWeightsAttributesRef.h | ||
UE::AnimationCore::FBoneWeight operator*() |
SkinWeightsAttributesRef.h | ||
const_iterator & operator++() |
SkinWeightsAttributesRef.h |