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API > API/Runtime > API/Runtime/SkeletalMeshDescription > API/Runtime/SkeletalMeshDescription/FSkeletalMeshAttributes
Description
Returns a writable vertex instance normal delta attribute for the given morph target. The delta is the difference between the normal vector of the mesh and the normal vector of the desired morphed mesh. Adding this value to the normal vector of the mesh will return the morph's normal vector for this vertex instance. If the morph was not registered to include normals, this will return an invalid attribute.
| Name | GetVertexInstanceMorphNormalDelta |
| Type | function |
| Header File | /Engine/Source/Runtime/SkeletalMeshDescription/Public/SkeletalMeshAttributes.h |
| Include Path | #include "SkeletalMeshAttributes.h" |
| Source | /Engine/Source/Runtime/SkeletalMeshDescription/Private/SkeletalMeshAttributes.cpp |
TVertexInstanceAttributesRef< FVector3f > GetVertexInstanceMorphNormalDelta
(
const FName InMorphTargetName
)