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API > API/Runtime > API/Runtime/SkeletalMeshDescription > API/Runtime/SkeletalMeshDescription/FSkeletalMeshAttributes
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Adds a new bone and returns its ID | SkeletalMeshAttributes.h | ||
void CreateBone
(
const FBoneID BoneID |
Adds a new bone with the given ID | SkeletalMeshAttributes.h |
CreateBone()
Description
Adds a new bone and returns its ID
| Name | CreateBone |
| Type | function |
| Header File | /Engine/Source/Runtime/SkeletalMeshDescription/Public/SkeletalMeshAttributes.h |
| Include Path | #include "SkeletalMeshAttributes.h" |
| Source | /Engine/Source/Runtime/SkeletalMeshDescription/Private/SkeletalMeshAttributes.cpp |
FBoneID CreateBone()
CreateBone(const FBoneID)
Description
Adds a new bone with the given ID
| Name | CreateBone |
| Type | function |
| Header File | /Engine/Source/Runtime/SkeletalMeshDescription/Public/SkeletalMeshAttributes.h |
| Include Path | #include "SkeletalMeshAttributes.h" |
| Source | /Engine/Source/Runtime/SkeletalMeshDescription/Private/SkeletalMeshAttributes.cpp |
void CreateBone
(
const FBoneID BoneID
)