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API > API/Runtime > API/Runtime/SignalProcessing > API/Runtime/SignalProcessing/TSampleBuffer
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
|
SampleBuffer.h |
|
|
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SampleBuffer.h |
|
TSampleBuffer
(
const FAlignedFloatBuffer& InData,
int32 InNumChannels,
int32 InSampleRate
)
|
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SampleBuffer.h |
|
TSampleBuffer
(
const float* InBufferPtr,
int32 InNumSamples,
int32 InNumChannels,
int32 InSampleRate
)
|
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SampleBuffer.h |
|
TSampleBuffer
(
const int16* InBufferPtr,
int32 InNumSamples,
int32 InNumChannels,
int32 InSampleRate
)
|
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SampleBuffer.h |
|
TSampleBuffer()
| |
|
| Name |
TSampleBuffer |
| Type |
function |
| Header File |
/Engine/Source/Runtime/SignalProcessing/Public/SampleBuffer.h |
| Include Path |
#include "SampleBuffer.h" |
TSampleBuffer()
TSampleBuffer(const TSampleBuffer &)
| |
|
| Name |
TSampleBuffer |
| Type |
function |
| Header File |
/Engine/Source/Runtime/SignalProcessing/Public/SampleBuffer.h |
| Include Path |
#include "SampleBuffer.h" |
TSampleBuffer
(
const TSampleBuffer & Other
)
TSampleBuffer(const FAlignedFloatBuffer &, int32, int32)
| |
|
| Name |
TSampleBuffer |
| Type |
function |
| Header File |
/Engine/Source/Runtime/SignalProcessing/Public/SampleBuffer.h |
| Include Path |
#include "SampleBuffer.h" |
TSampleBuffer
(
const FAlignedFloatBuffer & InData,
int32 InNumChannels,
int32 InSampleRate
)
TSampleBuffer(const float *, int32, int32, int32)
| |
|
| Name |
TSampleBuffer |
| Type |
function |
| Header File |
/Engine/Source/Runtime/SignalProcessing/Public/SampleBuffer.h |
| Include Path |
#include "SampleBuffer.h" |
TSampleBuffer
(
const float * InBufferPtr,
int32 InNumSamples,
int32 InNumChannels,
int32 InSampleRate
)
TSampleBuffer(const int16 *, int32, int32, int32)
| |
|
| Name |
TSampleBuffer |
| Type |
function |
| Header File |
/Engine/Source/Runtime/SignalProcessing/Public/SampleBuffer.h |
| Include Path |
#include "SampleBuffer.h" |
TSampleBuffer
(
const int16 * InBufferPtr,
int32 InNumSamples,
int32 InNumChannels,
int32 InSampleRate
)