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API > API/Runtime > API/Runtime/SignalProcessing > API/Runtime/SignalProcessing/TSampleBuffer
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Append
(
const OtherSampleType* InputBuffer, |
Append audio data to internal buffer of different sample type of this sample buffer. | SampleBuffer.h | |
void Append
(
const OtherSampleType* InputBuffer, |
Overload of Append that also sets the number of channels and sample rate. | SampleBuffer.h |
Append(const OtherSampleType *, int32)
Description
Append audio data to internal buffer of different sample type of this sample buffer.
| Name | Append |
| Type | function |
| Header File | /Engine/Source/Runtime/SignalProcessing/Public/SampleBuffer.h |
| Include Path | #include "SampleBuffer.h" |
template<class OtherSampleType>
void Append
(
const OtherSampleType * InputBuffer,
int32 InNumSamples
)
Append(const OtherSampleType *, int32, int32, int32)
Description
Overload of Append that also sets the number of channels and sample rate.
| Name | Append |
| Type | function |
| Header File | /Engine/Source/Runtime/SignalProcessing/Public/SampleBuffer.h |
| Include Path | #include "SampleBuffer.h" |
template<class OtherSampleType>
void Append
(
const OtherSampleType * InputBuffer,
int32 InNumSamples,
int32 InNumChannels,
int32 InSampleRate
)