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Simple parameter object which uses critical section to write to and read from data.
| Name | TParams |
| Type | class |
| Header File | /Engine/Source/Runtime/SignalProcessing/Public/DSP/Dsp.h |
| Include Path | #include "DSP/Dsp.h" |
Syntax
template<typename T>
class TParams
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TParams() |
DSP/Dsp.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bChanged | bool | DSP/Dsp.h | ||
| CritSect | FCriticalSection | DSP/Dsp.h | ||
| CurrentParams | T | DSP/Dsp.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void CopyParams
(
T& OutParamsCopy |
DSP/Dsp.h | ||
bool GetParams
(
T* OutParamsCopy |
Returns a copy of the params safely if they've changed since last time this was called. | DSP/Dsp.h | |
void SetParams
(
const T& InParams |
Sets the params. | DSP/Dsp.h |