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API > API/Runtime > API/Runtime/SignalProcessing > API/Runtime/SignalProcessing/TCircularAudioBuffer
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
SampleType Pop () |
Pops a single element. Will assert if the buffer is empty. Please check Num() > 0 before calling. | DSP/Dsp.h | |
int32 Pop
(
uint32 NumSamples |
Pops some amount of samples into this circular buffer. Returns the amount of samples read. | DSP/Dsp.h | |
int32 Pop
(
SampleType* OutBuffer, |
Pops some amount of samples into this circular buffer. Returns the amount of samples read. | DSP/Dsp.h |
Pop()
Description
Pops a single element. Will assert if the buffer is empty. Please check Num() > 0 before calling.
| Name | Pop |
| Type | function |
| Header File | /Engine/Source/Runtime/SignalProcessing/Public/DSP/Dsp.h |
| Include Path | #include "DSP/Dsp.h" |
SampleType Pop()
Pop(uint32)
Description
Pops some amount of samples into this circular buffer. Returns the amount of samples read.
| Name | Pop |
| Type | function |
| Header File | /Engine/Source/Runtime/SignalProcessing/Public/DSP/Dsp.h |
| Include Path | #include "DSP/Dsp.h" |
int32 Pop
(
uint32 NumSamples
)
Pop(SampleType *, uint32)
Description
Pops some amount of samples into this circular buffer. Returns the amount of samples read.
| Name | Pop |
| Type | function |
| Header File | /Engine/Source/Runtime/SignalProcessing/Public/DSP/Dsp.h |
| Include Path | #include "DSP/Dsp.h" |
int32 Pop
(
SampleType * OutBuffer,
uint32 NumSamples
)