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API > API/Runtime > API/Runtime/SignalProcessing > API/Runtime/SignalProcessing/TCircularAudioBuffer
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool Peek
(
SampleType& OutElement |
Peeks a single element. returns false if the element is empty. | DSP/Dsp.h | |
int32 Peek
(
SampleType* OutBuffer, |
Same as Pop(), but does not increment the read counter. | DSP/Dsp.h |
Peek(SampleType &)
Description
Peeks a single element. returns false if the element is empty.
| Name | Peek |
| Type | function |
| Header File | /Engine/Source/Runtime/SignalProcessing/Public/DSP/Dsp.h |
| Include Path | #include "DSP/Dsp.h" |
bool Peek
(
SampleType & OutElement
) const
Peek(SampleType *, uint32)
Description
Same as Pop(), but does not increment the read counter.
| Name | Peek |
| Type | function |
| Header File | /Engine/Source/Runtime/SignalProcessing/Public/DSP/Dsp.h |
| Include Path | #include "DSP/Dsp.h" |
int32 Peek
(
SampleType * OutBuffer,
uint32 NumSamples
) const