Navigation
API > API/Runtime > API/Runtime/SignalProcessing > API/Runtime/SignalProcessing/IAudioEncoder
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| DSP/Encoders/IAudioEncoder.h | |||
IAudioEncoder
(
uint32 AudioBufferSlack, |
Must be constructed with AudioBufferSlack. | DSP/Encoders/IAudioEncoder.h |
IAudioEncoder()
| Name | IAudioEncoder |
| Type | function |
| Header File | /Engine/Source/Runtime/SignalProcessing/Public/DSP/Encoders/IAudioEncoder.h |
| Include Path | #include "DSP/Encoders/IAudioEncoder.h" |
IAudioEncoder()
IAudioEncoder(uint32, uint32)
Description
Must be constructed with AudioBufferSlack. Optionally, DataBufferSlack can be called with a different value depending on how often PushAudio, EncodeIfPossible, or PopData will be called.
| Name | IAudioEncoder |
| Type | function |
| Header File | /Engine/Source/Runtime/SignalProcessing/Public/DSP/Encoders/IAudioEncoder.h |
| Include Path | #include "DSP/Encoders/IAudioEncoder.h" |
| Source | /Engine/Source/Runtime/SignalProcessing/Private/IAudioEncoder.cpp |
IAudioEncoder
(
uint32 AudioBufferSlack,
uint32 DataBufferSlack
)