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API > API/Runtime > API/Runtime/SignalProcessing > API/Runtime/SignalProcessing/IAudioEncoder
Description
If you'd like to run audio encoding on a separate thread, use this call. Otherwise, ensure that bEncodeIfPossible is set to true when you call PushAudio.
| Name | EncodeIfPossible |
| Type | function |
| Header File | /Engine/Source/Runtime/SignalProcessing/Public/DSP/Encoders/IAudioEncoder.h |
| Include Path | #include "DSP/Encoders/IAudioEncoder.h" |
| Source | /Engine/Source/Runtime/SignalProcessing/Private/IAudioEncoder.cpp |
bool EncodeIfPossible()