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API > API/Runtime > API/Runtime/SignalProcessing
| Name | FWetDry |
| Type | struct |
| Header File | /Engine/Source/Runtime/SignalProcessing/Public/DSP/Amp.h |
| Include Path | #include "DSP/Amp.h" |
Syntax
struct FWetDry
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FWetDry
(
float InWetLevel, |
DSP/Amp.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DryLevel | float | Level of dry signal. | DSP/Amp.h | |
| WetLevel | float | Level of wet signal. | DSP/Amp.h |