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API > API/Runtime > API/Runtime/SignalProcessing
| Name | FWavEncoder |
| Type | class |
| Header File | /Engine/Source/Runtime/SignalProcessing/Public/DSP/Encoders/WavEncoder.h |
| Include Path | #include "DSP/Encoders/WavEncoder.h" |
Syntax
class FWavEncoder : public Audio::IAudioEncoder
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FWavEncoder () |
DSP/Encoders/WavEncoder.h | ||
FWavEncoder
(
const FSoundQualityInfo& InInfo, |
DSP/Encoders/WavEncoder.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CallbackSize | int32 | DSP/Encoders/WavEncoder.h |
Functions
Public
Overridden from IAudioEncoder
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual int32 GetCompressedPacketSize () |
Used for internet streaming. | DSP/Encoders/WavEncoder.h |
Protected
Overridden from IAudioEncoder
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool EncodeChunk
(
const TArray< float >& InAudio, |
Override this to compress InAudio to OutBytes. Returns true on success, false on failure. | DSP/Encoders/WavEncoder.h | |
virtual bool EndFile
(
TArray< uint8 >& OutBytes |
Override this to compress InAudio to OutBytes. Returns true on success, false on failure. | DSP/Encoders/WavEncoder.h | |
virtual int64 SamplesRequiredPerEncode() |
How many samples of decoded audio that are required for a single compression operation. | DSP/Encoders/WavEncoder.h | |
virtual bool StartFile
(
const FSoundQualityInfo& InQualityInfo, |
This should be overridden to, give the properties in InQualityInfo, write a header into OutFileStart. | DSP/Encoders/WavEncoder.h |