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API > API/Runtime > API/Runtime/SignalProcessing
| Name | FViterbi |
| Type | struct |
| Header File | /Engine/Source/Runtime/SignalProcessing/Public/DSP/Viterbi.h |
| Include Path | #include "DSP/Viterbi.h" |
Syntax
struct FViterbi
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static TArray< int32 > Decode
(
const IViterbiObservations& InObservations, |
Decode a sequence using the viterbi algorithm. | DSP/Viterbi.h |