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API > API/Runtime > API/Runtime/SignalProcessing > API/Runtime/SignalProcessing/FStateVariableFilter
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ProcessAudio
(
const float* InSamples, |
Process a mono buffer or an interleaved buffer of multichannel audio. | DSP/Filter.h | |
virtual void ProcessAudio
(
const float*const* InBuffers, |
Process a non-interleaved buffer of multichannel audio. | DSP/Filter.h | |
void ProcessAudio
(
const float* InSamples, |
Process a mono buffer or an interleaved buffer of multichannel audio. | DSP/Filter.h | |
void ProcessAudio
(
const float*const* InBuffers, |
Process a non-interleaved buffer of multichannel audio. | DSP/Filter.h |
ProcessAudio(const float , const int32, float )
Description
Process a mono buffer or an interleaved buffer of multichannel audio.
| Name | ProcessAudio |
| Type | function |
| Header File | /Engine/Source/Runtime/SignalProcessing/Public/DSP/Filter.h |
| Include Path | #include "DSP/Filter.h" |
| Source | /Engine/Source/Runtime/SignalProcessing/Private/Filter.cpp |
virtual void ProcessAudio
(
const float * InSamples,
const int32 InNumSamples,
float * OutSamples
)
ProcessAudio(const float const , const int32, float const )
Description
Process a non-interleaved buffer of multichannel audio.
| Name | ProcessAudio |
| Type | function |
| Header File | /Engine/Source/Runtime/SignalProcessing/Public/DSP/Filter.h |
| Include Path | #include "DSP/Filter.h" |
| Source | /Engine/Source/Runtime/SignalProcessing/Private/Filter.cpp |
virtual void ProcessAudio
(
const float *const * InBuffers,
const int32 InNumSamples,
float *const * OutBuffers
)
ProcessAudio(const float , const int32, float , float , float , float *)
Description
Process a mono buffer or an interleaved buffer of multichannel audio.
| Name | ProcessAudio |
| Type | function |
| Header File | /Engine/Source/Runtime/SignalProcessing/Public/DSP/Filter.h |
| Include Path | #include "DSP/Filter.h" |
| Source | /Engine/Source/Runtime/SignalProcessing/Private/Filter.cpp |
void ProcessAudio
(
const float * InSamples,
const int32 InNumSamples,
float * LpfOutput,
float * HpfOutput,
float * BpfOutput,
float * BsfOutput
)
ProcessAudio(const float const , const int32, float const , float const , float const , float const )
Description
Process a non-interleaved buffer of multichannel audio.
| Name | ProcessAudio |
| Type | function |
| Header File | /Engine/Source/Runtime/SignalProcessing/Public/DSP/Filter.h |
| Include Path | #include "DSP/Filter.h" |
| Source | /Engine/Source/Runtime/SignalProcessing/Private/Filter.cpp |
void ProcessAudio
(
const float *const * InBuffers,
const int32 InNumSamples,
float *const * LpfOutBuffers,
float *const * HpfOutBuffers,
float *const * BpfOutBuffers,
float *const * BsfOutBuffers
)