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API > API/Runtime > API/Runtime/SignalProcessing > API/Runtime/SignalProcessing/FSpectrumAnalyzer
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool PushAudio
(
const TSampleBuffer< float >& InBuffer |
Push audio to queue. Returns false if the queue is already full. | DSP/SpectrumAnalyzer.h | |
bool PushAudio
(
const float* InBuffer, |
DSP/SpectrumAnalyzer.h |
PushAudio(const TSampleBuffer< float > &)
Description
Push audio to queue. Returns false if the queue is already full.
| Name | PushAudio |
| Type | function |
| Header File | /Engine/Source/Runtime/SignalProcessing/Public/DSP/SpectrumAnalyzer.h |
| Include Path | #include "DSP/SpectrumAnalyzer.h" |
| Source | /Engine/Source/Runtime/SignalProcessing/Private/SpectrumAnalyzer.cpp |
bool PushAudio
(
const TSampleBuffer < float > & InBuffer
)
PushAudio(const float *, int32)
| Name | PushAudio |
| Type | function |
| Header File | /Engine/Source/Runtime/SignalProcessing/Public/DSP/SpectrumAnalyzer.h |
| Include Path | #include "DSP/SpectrumAnalyzer.h" |
| Source | /Engine/Source/Runtime/SignalProcessing/Private/SpectrumAnalyzer.cpp |
bool PushAudio
(
const float * InBuffer,
int32 NumSamples
)