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Settings for plate reverb.
| Name | FPlateReverbFastSettings |
| Type | struct |
| Header File | /Engine/Source/Runtime/SignalProcessing/Public/DSP/ReverbFast.h |
| Include Path | #include "DSP/ReverbFast.h" |
Syntax
struct FPlateReverbFastSettings
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPlateReverbFastSettings() |
DSP/ReverbFast.h |
Enums
Public
| Name | Remarks |
|---|---|
| EQuadBehavior | EQuadBehavior describes how reverb is generated when there are 5 or more output channels. |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bEnableEarlyReflections | bool | Enables / Disables early reflections. | DSP/ReverbFast.h | |
| bEnableLateReflections | bool | Enables / Disables late reflections. | DSP/ReverbFast.h | |
| EarlyReflections | FEarlyReflectionsFastSettings | EarlyReflectionSettings controls the initial perceived echoes from a sound, modeling the first few orders of reflections from a sound source to the listener's ears. | DSP/ReverbFast.h | |
| LateReflections | FLateReflectionsFastSettings | LateReflectionSettings controls the long tail diffused echo modeling the higher order reflections from a sound source to the listener's ears. | DSP/ReverbFast.h | |
| QuadBehavior | EQuadBehavior | Set how reverb module generates reverb when there are 5 or more output channels. | DSP/ReverbFast.h |
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator!=
(
const FPlateReverbFastSettings& Other |
DSP/ReverbFast.h | ||
bool operator==
(
const FPlateReverbFastSettings& Other |
DSP/ReverbFast.h |