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API > API/Runtime > API/Runtime/SignalProcessing
| Name | FPhaser |
| Type | class |
| Header File | /Engine/Source/Runtime/SignalProcessing/Public/DSP/Phaser.h |
| Include Path | #include "DSP/Phaser.h" |
Syntax
class FPhaser
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPhaser() |
DSP/Phaser.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FPhaser() |
DSP/Phaser.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| MaxNumChannels | const int32 | DSP/Phaser.h | |
| NumApfs | const int32 | First-order all-pass filters in series. | DSP/Phaser.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Init
(
const float SampleRate, |
DSP/Phaser.h | ||
void ProcessAudio
(
const float* InBuffer, |
Process an audio buffer. | DSP/Phaser.h | |
void ProcessAudioFrame
(
const float* InFrame, |
Process an audio frame. | DSP/Phaser.h | |
void SetFeedback
(
const float InFeedback |
Sets the feedback of the phaser. | DSP/Phaser.h | |
void SetFrequency
(
const float InFreqHz |
Sets the phaser LFO rate. | DSP/Phaser.h | |
void SetLFOType
(
const ELFO::Type LFOType |
Sets the phaser LFO type. | DSP/Phaser.h | |
void SetQuadPhase
(
const bool bQuadPhase |
Sets whether or not to put the phaser in quadrature mode. | DSP/Phaser.h | |
void SetWetLevel
(
const float InWetLevel |
Sets the wet level of the phaser. | DSP/Phaser.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ComputeNewCoefficients
(
const int32 ChannelIndex, |
DSP/Phaser.h |