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API > API/Runtime > API/Runtime/SignalProcessing
| Name | FPatchSource |
| Type | struct |
| Header File | /Engine/Source/Runtime/SignalProcessing/Public/DSP/ModulationMatrix.h |
| Include Path | #include "DSP/ModulationMatrix.h" |
Syntax
struct FPatchSource
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPatchSource () |
DSP/ModulationMatrix.h | ||
FPatchSource
(
const uint32 InId |
DSP/ModulationMatrix.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Id | uint32 | DSP/ModulationMatrix.h | ||
| Name | FString | DSP/ModulationMatrix.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetName
(
const FString& InName |
DSP/ModulationMatrix.h |