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API > API/Runtime > API/Runtime/SignalProcessing > API/Runtime/SignalProcessing/FPatchOutput
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPatchOutput () |
The default constructor will result in an uninitialized, disconnected patch point. | DSP/MultithreadedPatching.h | |
FPatchOutput
(
int32 InMaxCapacity, |
DSP/MultithreadedPatching.h |
FPatchOutput()
Description
The default constructor will result in an uninitialized, disconnected patch point.
| Name | FPatchOutput |
| Type | function |
| Header File | /Engine/Source/Runtime/SignalProcessing/Public/DSP/MultithreadedPatching.h |
| Include Path | #include "DSP/MultithreadedPatching.h" |
| Source | /Engine/Source/Runtime/SignalProcessing/Private/MultithreadedPatching.cpp |
FPatchOutput()
FPatchOutput(int32, float)
| Name | FPatchOutput |
| Type | function |
| Header File | /Engine/Source/Runtime/SignalProcessing/Public/DSP/MultithreadedPatching.h |
| Include Path | #include "DSP/MultithreadedPatching.h" |
| Source | /Engine/Source/Runtime/SignalProcessing/Private/MultithreadedPatching.cpp |
FPatchOutput
(
int32 InMaxCapacity,
float InGain
)