Navigation
API > API/Runtime > API/Runtime/SignalProcessing > API/Runtime/SignalProcessing/FPatchMixerSplitter
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddNewOutput
(
const FPatchOutputStrongPtr& InPatchOutputStrongPtr |
Adds a new a patch from an existing patch output. | DSP/MultithreadedPatching.h | |
FPatchOutputStrongPtr AddNewOutput
(
int32 MaxLatencyInSamples, |
Adds a new output. | DSP/MultithreadedPatching.h |
AddNewOutput(const FPatchOutputStrongPtr &)
Description
Adds a new a patch from an existing patch output.
| Name | AddNewOutput |
| Type | function |
| Header File | /Engine/Source/Runtime/SignalProcessing/Public/DSP/MultithreadedPatching.h |
| Include Path | #include "DSP/MultithreadedPatching.h" |
| Source | /Engine/Source/Runtime/SignalProcessing/Private/MultithreadedPatching.cpp |
void AddNewOutput
(
const FPatchOutputStrongPtr & InPatchOutputStrongPtr
)
AddNewOutput(int32, float)
Description
Adds a new output. Calling this is thread safe, but individual instances of FPatchOutput are only safe to be used from one thread. the returned FPatchOutputPtr can be safely destroyed at any point.
| Name | AddNewOutput |
| Type | function |
| Header File | /Engine/Source/Runtime/SignalProcessing/Public/DSP/MultithreadedPatching.h |
| Include Path | #include "DSP/MultithreadedPatching.h" |
| Source | /Engine/Source/Runtime/SignalProcessing/Private/MultithreadedPatching.cpp |
FPatchOutputStrongPtr AddNewOutput
(
int32 MaxLatencyInSamples,
float InGain
)