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API > API/Runtime > API/Runtime/SignalProcessing > API/Runtime/SignalProcessing/FPatchMixerSplitter
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddNewInput
(
FPatchInput& InInput |
Adds a new a patch input from an existing patch input object. | DSP/MultithreadedPatching.h | |
FPatchInput AddNewInput
(
int32 MaxLatencyInSamples, |
Adds a new input to the tap collector. | DSP/MultithreadedPatching.h |
AddNewInput(FPatchInput &)
Description
Adds a new a patch input from an existing patch input object.
| Name | AddNewInput |
| Type | function |
| Header File | /Engine/Source/Runtime/SignalProcessing/Public/DSP/MultithreadedPatching.h |
| Include Path | #include "DSP/MultithreadedPatching.h" |
| Source | /Engine/Source/Runtime/SignalProcessing/Private/MultithreadedPatching.cpp |
void AddNewInput
(
FPatchInput & InInput
)
AddNewInput(int32, float)
Description
Adds a new input to the tap collector. Calling this is thread safe, but individual instances of FPatchInput are only safe to be used from one thread.
| Name | AddNewInput |
| Type | function |
| Header File | /Engine/Source/Runtime/SignalProcessing/Public/DSP/MultithreadedPatching.h |
| Include Path | #include "DSP/MultithreadedPatching.h" |
| Source | /Engine/Source/Runtime/SignalProcessing/Private/MultithreadedPatching.cpp |
FPatchInput AddNewInput
(
int32 MaxLatencyInSamples,
float InGain
)