Navigation
API > API/Runtime > API/Runtime/SignalProcessing
| |
|
| Name |
FPatchDestination |
| Type |
struct |
| Header File |
/Engine/Source/Runtime/SignalProcessing/Public/DSP/ModulationMatrix.h |
| Include Path |
#include "DSP/ModulationMatrix.h" |
Syntax
struct FPatchDestination
Constructors
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
|
DSP/ModulationMatrix.h |
|
|
|
DSP/ModulationMatrix.h |
|
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| Depth |
float |
|
DSP/ModulationMatrix.h |
|
| Id |
uint32 |
|
DSP/ModulationMatrix.h |
|
| Name |
FString |
|
DSP/ModulationMatrix.h |
|
| Stage |
int32 |
|
DSP/ModulationMatrix.h |
|
Functions
Public
| Name |
Remarks |
Include Path |
Unreal Specifiers |
void SetName
(
const FString& InName
)
|
|
DSP/ModulationMatrix.h |
|