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API > API/Runtime > API/Runtime/SignalProcessing
| Name | FParam |
| Type | class |
| Header File | /Engine/Source/Runtime/SignalProcessing/Public/DSP/ParamInterpolator.h |
| Include Path | #include "DSP/ParamInterpolator.h" |
Syntax
class FParam
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FParam() |
DSP/ParamInterpolator.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIsInit | bool | DSP/ParamInterpolator.h | ||
| CurrentValue | float | DSP/ParamInterpolator.h | ||
| DeltaValue | float | DSP/ParamInterpolator.h | ||
| StartingValue | float | DSP/ParamInterpolator.h | ||
| TargetValue | float | DSP/ParamInterpolator.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
float GetTarget() |
Returns the target value. | DSP/ParamInterpolator.h | |
float GetValue() |
Returns the current value, but does not update the value. | DSP/ParamInterpolator.h | |
void Init() |
DSP/ParamInterpolator.h | ||
void Reset() |
Resets the delta value back to 0.0. To be called at beginning of callback render. | DSP/ParamInterpolator.h | |
void SetValue
(
const float InValue, |
Set the parameter value to the given target value over the given interpolation frames. | DSP/ParamInterpolator.h | |
float Update() |
Updates the parameter, assumes called in one of the frames. | DSP/ParamInterpolator.h |