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API > API/Runtime > API/Runtime/SignalProcessing
| Name | FMultibandBuffer |
| Type | struct |
| Header File | /Engine/Source/Runtime/SignalProcessing/Public/DSP/LinkwitzRileyBandSplitter.h |
| Include Path | #include "DSP/LinkwitzRileyBandSplitter.h" |
Syntax
struct FMultibandBuffer
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| DSP/LinkwitzRileyBandSplitter.h | |||
FMultibandBuffer
(
int32 InBands, |
DSP/LinkwitzRileyBandSplitter.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Buffer | Audio::FAlignedFloatBuffer | DSP/LinkwitzRileyBandSplitter.h | ||
| NumBands | int32 | DSP/LinkwitzRileyBandSplitter.h | ||
| NumSamples | int32 | DSP/LinkwitzRileyBandSplitter.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Init
(
int32 InBands, |
DSP/LinkwitzRileyBandSplitter.h | ||
void Reset() |
Zero buffers. | DSP/LinkwitzRileyBandSplitter.h | |
void SetBands
(
int32 InBands |
DSP/LinkwitzRileyBandSplitter.h | ||
void SetSamples
(
int32 InSamples |
DSP/LinkwitzRileyBandSplitter.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
float * operator[]
(
int32 BandIndex |
DSP/LinkwitzRileyBandSplitter.h |