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API > API/Runtime > API/Runtime/SignalProcessing > API/Runtime/SignalProcessing/FLongDelayAPF
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ProcessAudio
(
FAlignedFloatBuffer& Samples |
Process Samples in place. | DSP/LongDelayAPF.h | |
void ProcessAudio
(
const FAlignedFloatBuffer& InSamples, |
Process InSamples and place filtered data in OutSamples. | DSP/LongDelayAPF.h | |
void ProcessAudio
(
const FAlignedFloatBuffer& InSamples, |
Process InSamples and place filtered data in OutSamples and delay line samples in OutDelaySamples. | DSP/LongDelayAPF.h |
ProcessAudio(FAlignedFloatBuffer &)
Description
Process Samples in place.
| Name | ProcessAudio |
| Type | function |
| Header File | /Engine/Source/Runtime/SignalProcessing/Public/DSP/LongDelayAPF.h |
| Include Path | #include "DSP/LongDelayAPF.h" |
| Source | /Engine/Source/Runtime/SignalProcessing/Private/LongDelayAPF.cpp |
void ProcessAudio
(
FAlignedFloatBuffer & Samples
)
ProcessAudio(const FAlignedFloatBuffer &, FAlignedFloatBuffer &)
Description
Process InSamples and place filtered data in OutSamples.
| Name | ProcessAudio |
| Type | function |
| Header File | /Engine/Source/Runtime/SignalProcessing/Public/DSP/LongDelayAPF.h |
| Include Path | #include "DSP/LongDelayAPF.h" |
| Source | /Engine/Source/Runtime/SignalProcessing/Private/LongDelayAPF.cpp |
void ProcessAudio
(
const FAlignedFloatBuffer & InSamples,
FAlignedFloatBuffer & OutSamples
)
ProcessAudio(const FAlignedFloatBuffer &, FAlignedFloatBuffer &, FAlignedFloatBuffer &)
Description
Process InSamples and place filtered data in OutSamples and delay line samples in OutDelaySamples. The OutDelaySamples correspond to "w[n] = InSamples[n] + InG * w[n - InDelay]"
| Name | ProcessAudio |
| Type | function |
| Header File | /Engine/Source/Runtime/SignalProcessing/Public/DSP/LongDelayAPF.h |
| Include Path | #include "DSP/LongDelayAPF.h" |
| Source | /Engine/Source/Runtime/SignalProcessing/Private/LongDelayAPF.cpp |
void ProcessAudio
(
const FAlignedFloatBuffer & InSamples,
FAlignedFloatBuffer & OutSamples,
FAlignedFloatBuffer & OutDelaySamples
)