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API > API/Runtime > API/Runtime/SignalProcessing > API/Runtime/SignalProcessing/FLinearCurve
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FLinearCurve () |
DSP/AudioLinearCurve.h | ||
FLinearCurve
(
const TArray< FVector2D >& InCurve |
DSP/AudioLinearCurve.h | ||
FLinearCurve
(
TArray< FVector2D >&& InCurve |
DSP/AudioLinearCurve.h |
FLinearCurve()
| Name | FLinearCurve |
| Type | function |
| Header File | /Engine/Source/Runtime/SignalProcessing/Public/DSP/AudioLinearCurve.h |
| Include Path | #include "DSP/AudioLinearCurve.h" |
FLinearCurve()
FLinearCurve(const TArray< FVector2D > &)
| Name | FLinearCurve |
| Type | function |
| Header File | /Engine/Source/Runtime/SignalProcessing/Public/DSP/AudioLinearCurve.h |
| Include Path | #include "DSP/AudioLinearCurve.h" |
| Source | /Engine/Source/Runtime/SignalProcessing/Private/AudioLinearCurve.cpp |
FLinearCurve
(
const TArray< FVector2D > & InCurve
)
FLinearCurve(TArray< FVector2D > &&)
| Name | FLinearCurve |
| Type | function |
| Header File | /Engine/Source/Runtime/SignalProcessing/Public/DSP/AudioLinearCurve.h |
| Include Path | #include "DSP/AudioLinearCurve.h" |
| Source | /Engine/Source/Runtime/SignalProcessing/Private/AudioLinearCurve.cpp |
FLinearCurve
(
TArray< FVector2D > && InCurve
)