Navigation
API > API/Runtime > API/Runtime/SignalProcessing > API/Runtime/SignalProcessing/FLinearCurve
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetCurvePoints
(
const TArray< FVector2D >& InPoints |
Sets curve array. | DSP/AudioLinearCurve.h | |
void SetCurvePoints
(
TArray< FVector2D >&& InPoints |
DSP/AudioLinearCurve.h |
SetCurvePoints(const TArray< FVector2D > &)
Description
Sets curve array.
| Name | SetCurvePoints |
| Type | function |
| Header File | /Engine/Source/Runtime/SignalProcessing/Public/DSP/AudioLinearCurve.h |
| Include Path | #include "DSP/AudioLinearCurve.h" |
| Source | /Engine/Source/Runtime/SignalProcessing/Private/AudioLinearCurve.cpp |
void SetCurvePoints
(
const TArray< FVector2D > & InPoints
)
SetCurvePoints(TArray< FVector2D > &&)
| Name | SetCurvePoints |
| Type | function |
| Header File | /Engine/Source/Runtime/SignalProcessing/Public/DSP/AudioLinearCurve.h |
| Include Path | #include "DSP/AudioLinearCurve.h" |
| Source | /Engine/Source/Runtime/SignalProcessing/Private/AudioLinearCurve.cpp |
void SetCurvePoints
(
TArray< FVector2D > && InPoints
)