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API > API/Runtime > API/Runtime/SignalProcessing
| Name | FLadderFilter |
| Type | class |
| Header File | /Engine/Source/Runtime/SignalProcessing/Public/DSP/Filter.h |
| Include Path | #include "DSP/Filter.h" |
Syntax
class FLadderFilter : public Audio::IFilter
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FLadderFilter() |
DSP/Filter.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FLadderFilter() |
DSP/Filter.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ArrayCalculateResponseInPlace
(
TArrayView< float > InOutComplexValues |
Apply the filter transfer function to each z-domain value in the given array (complex numbers given as interleaved floats). | DSP/Filter.h |
Overridden from IFilter
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Init
(
const float InSampleRate, |
Initialize the filter. | DSP/Filter.h | |
virtual void ProcessAudio
(
const float* InSamples, |
Process a mono buffer or an interleaved buffer of multichannel audio. | DSP/Filter.h | |
virtual void ProcessAudio
(
const float*const* InBuffers, |
Process a non-interleaved buffer of multichannel audio. | DSP/Filter.h | |
virtual void Reset() |
Reset the filter. | DSP/Filter.h | |
virtual void SetPassBandGainCompensation
(
const float InPassBandGainCompensation |
Sets the band pass gain compensation (not used on all filters) | DSP/Filter.h | |
virtual void SetQ
(
const float InQ |
Sets the quality/resonance of the filter. | DSP/Filter.h | |
virtual void Update() |
Updates the filter. | DSP/Filter.h |