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API > API/Runtime > API/Runtime/SignalProcessing > API/Runtime/SignalProcessing/FIntegerDelay
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ProcessAudio
(
const Audio::FAlignedFloatBuffer& InSamples, |
DSP/IntegerDelay.h | ||
void ProcessAudio
(
TArrayView< const float > InSamples, |
Process InSamples, placing delayed versions in OutSamples. | DSP/IntegerDelay.h |
ProcessAudio(const Audio::FAlignedFloatBuffer &, Audio::FAlignedFloatBuffer &)
| Name | ProcessAudio |
| Type | function |
| Header File | /Engine/Source/Runtime/SignalProcessing/Public/DSP/IntegerDelay.h |
| Include Path | #include "DSP/IntegerDelay.h" |
| Source | /Engine/Source/Runtime/SignalProcessing/Private/IntegerDelay.cpp |
void ProcessAudio
(
const Audio::FAlignedFloatBuffer & InSamples,
Audio::FAlignedFloatBuffer & OutSamples
)
ProcessAudio(TArrayView< const float >, TArrayView< float >)
Description
Process InSamples, placing delayed versions in OutSamples.
| Name | ProcessAudio |
| Type | function |
| Header File | /Engine/Source/Runtime/SignalProcessing/Public/DSP/IntegerDelay.h |
| Include Path | #include "DSP/IntegerDelay.h" |
| Source | /Engine/Source/Runtime/SignalProcessing/Private/IntegerDelay.cpp |
void ProcessAudio
(
TArrayView< const float > InSamples,
TArrayView< float > OutSamples
)