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API > API/Runtime > API/Runtime/SignalProcessing
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| Name |
FInlineEnvelopeFollowerInitParams |
| Type |
struct |
| Header File |
/Engine/Source/Runtime/SignalProcessing/Public/DSP/EnvelopeFollower.h |
| Include Path |
#include "DSP/EnvelopeFollower.h" |
Syntax
struct FInlineEnvelopeFollowerInitParams
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| AnalysisWindowMsec |
float |
Number of milliseconds per a (root) mean squared window. |
DSP/EnvelopeFollower.h |
|
| AttackTimeMsec |
float |
The desired attack time in milliseconds. |
DSP/EnvelopeFollower.h |
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| bIsAnalog |
bool |
Whether to model analog RC circuits or use digital models. |
DSP/EnvelopeFollower.h |
|
| Mode |
EPeakMode::Type |
Technique for measuring amplitude of input signal. |
DSP/EnvelopeFollower.h |
|
| ReleaseTimeMsec |
float |
The desired release time in milliseconds. |
DSP/EnvelopeFollower.h |
|
| SampleRate |
float |
Number of frames per a second. |
DSP/EnvelopeFollower.h |
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