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API > API/Runtime > API/Runtime/SignalProcessing > API/Runtime/SignalProcessing/FGranularSynth
Current grain azimuth modulation.
| Name | FGrainParam |
| Type | struct |
| Header File | /Engine/Source/Runtime/SignalProcessing/Public/DSP/Granulator.h |
| Include Path | #include "DSP/Granulator.h" |
Syntax
struct FGrainParam
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FGrainParam() |
DSP/Granulator.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Base | float | DSP/Granulator.h | ||
| Modulation | float | DSP/Granulator.h | ||
| Range | FVector2D | DSP/Granulator.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
float GetModulation() |
DSP/Granulator.h | ||
float GetValue() |
DSP/Granulator.h |