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Simple class that generates an envelope and lets you retrieve interpolated values at any given fraction.
| Name | FGrainEnvelope |
| Type | class |
| Header File | /Engine/Source/Runtime/SignalProcessing/Public/DSP/Granulator.h |
| Include Path | #include "DSP/Granulator.h" |
Syntax
class FGrainEnvelope
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FGrainEnvelope() |
DSP/Granulator.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FGrainEnvelope() |
DSP/Granulator.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CurrentType | EGrainEnvelopeType | DSP/Granulator.h | ||
| GrainEnvelope | TArray< float > | DSP/Granulator.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void GenerateEnvelope
(
const EGrainEnvelopeType EnvelopeType, |
DSP/Granulator.h | ||
float GetValue
(
const float Fraction |
DSP/Granulator.h |