Navigation
API > API/Runtime > API/Runtime/SignalProcessing
FFFTFactory creates fft algorithms. It will choose hardware accelerated versions of the FFT when they are available.
| Name | FFFTFactory |
| Type | class |
| Header File | /Engine/Source/Runtime/SignalProcessing/Public/DSP/FFTAlgorithm.h |
| Include Path | #include "DSP/FFTAlgorithm.h" |
Syntax
class FFFTFactory
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| AnyAlgorithmFactory | const FName | This denotes that no specific IFFTAlgorithmFactory is desired. | DSP/FFTAlgorithm.h |
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static bool AreFFTSettingsSupported
(
const FFFTSettings& InSettings, |
AreFFTSettingsSupported | DSP/FFTAlgorithm.h | |
static TUniquePtr< IFFTAlgorithm > NewFFTAlgorithm
(
const FFFTSettings& InSettings, |
NewFFTAlgorithmCreates and returns a new FFTAlgorithm. | DSP/FFTAlgorithm.h |