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API > API/Runtime > API/Runtime/SignalProcessing > API/Runtime/SignalProcessing/FExponentialEase
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
float GetNextValue () |
DSP/Dsp.h | ||
float GetNextValue
(
uint32 NumTicksToJumpAhead |
Same as GetValue(), but overloaded to jump forward by NumTicksToJumpAhead timesteps (before getting the value) | DSP/Dsp.h |
GetNextValue()
| Name | GetNextValue |
| Type | function |
| Header File | /Engine/Source/Runtime/SignalProcessing/Public/DSP/Dsp.h |
| Include Path | #include "DSP/Dsp.h" |
float GetNextValue()
GetNextValue(uint32)
Description
Same as GetValue(), but overloaded to jump forward by NumTicksToJumpAhead timesteps (before getting the value)
| Name | GetNextValue |
| Type | function |
| Header File | /Engine/Source/Runtime/SignalProcessing/Public/DSP/Dsp.h |
| Include Path | #include "DSP/Dsp.h" |
float GetNextValue
(
uint32 NumTicksToJumpAhead
)