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API > API/Runtime > API/Runtime/SignalProcessing > API/Runtime/SignalProcessing/FEventQuantizer
Struct for defining and hold quantization timing state.
| Name | FEventQuantizationState |
| Type | struct |
| Header File | /Engine/Source/Runtime/SignalProcessing/Public/DSP/EventQuantizer.h |
| Include Path | #include "DSP/EventQuantizer.h" |
Syntax
struct FEventQuantizationState
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FEventQuantizationState() |
DSP/EventQuantizer.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| EventFrameDuration | uint32 | The frame duration of this quantization type (how many frames for the event to reoccur) | DSP/EventQuantizer.h | |
| EventListeners | TArray< IQuantizedEventListener * > | Event listeners for this specific event. | DSP/EventQuantizer.h | |
| FrameCount | uint32 | The current frame count of this quantization type. | DSP/EventQuantizer.h | |
| QueuedEvents | TArray< TFunction< void(uint32 NumFramesOffset)> > | Array of events queued for this state. | DSP/EventQuantizer.h |