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API > API/Runtime > API/Runtime/SignalProcessing
| Name | FEventQuantizationSettings |
| Type | struct |
| Header File | /Engine/Source/Runtime/SignalProcessing/Public/DSP/EventQuantizer.h |
| Include Path | #include "DSP/EventQuantizer.h" |
Syntax
struct FEventQuantizationSettings
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FEventQuantizationSettings() |
DSP/EventQuantizer.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BeatDivision | uint16 | The beat division (must be power of 2) | DSP/EventQuantizer.h | |
| BeatsPerBar | uint32 | The beats per bar. | DSP/EventQuantizer.h | |
| BeatsPerMinute | float | The beats per minute. | DSP/EventQuantizer.h | |
| GlobalQuantization | EEventQuantization | What the "global" quantization setting is. | DSP/EventQuantizer.h | |
| NumChannels | uint32 | Number of channels in the output audio buffer. | DSP/EventQuantizer.h | |
| SampleRate | uint32 | The sample rate (in frames per second) of the output audio buffer. | DSP/EventQuantizer.h |