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API > API/Runtime > API/Runtime/SignalProcessing
| |
|
| Name |
FEventQuantizationSettings |
| Type |
struct |
| Header File |
/Engine/Source/Runtime/SignalProcessing/Public/DSP/EventQuantizer.h |
| Include Path |
#include "DSP/EventQuantizer.h" |
Syntax
struct FEventQuantizationSettings
Constructors
| Name |
Remarks |
Include Path |
Unreal Specifiers |
FEventQuantizationSettings()
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|
DSP/EventQuantizer.h |
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Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| BeatDivision |
uint16 |
The beat division (must be power of 2) |
DSP/EventQuantizer.h |
|
| BeatsPerBar |
uint32 |
The beats per bar. |
DSP/EventQuantizer.h |
|
| BeatsPerMinute |
float |
The beats per minute. |
DSP/EventQuantizer.h |
|
| GlobalQuantization |
EEventQuantization |
What the "global" quantization setting is. |
DSP/EventQuantizer.h |
|
| NumChannels |
uint32 |
Number of channels in the output audio buffer. |
DSP/EventQuantizer.h |
|
| SampleRate |
uint32 |
The sample rate (in frames per second) of the output audio buffer. |
DSP/EventQuantizer.h |
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Functions
Public