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API > API/Runtime > API/Runtime/SignalProcessing > API/Runtime/SignalProcessing/FEnvelope_1
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void StartLegato () |
DSP/Envelope.h | ||
virtual void StartLegato
(
const float InNewDepth |
For truly legato envelope logic, we need to know the new sustain gain (if its being changed). | DSP/Envelope.h |
StartLegato()
| Name | StartLegato |
| Type | function |
| Header File | /Engine/Source/Runtime/SignalProcessing/Public/DSP/Envelope.h |
| Include Path | #include "DSP/Envelope.h" |
virtual void StartLegato()
StartLegato(const float)
Description
For truly legato envelope logic, we need to know the new sustain gain (if its being changed).
| Name | StartLegato |
| Type | function |
| Header File | /Engine/Source/Runtime/SignalProcessing/Public/DSP/Envelope.h |
| Include Path | #include "DSP/Envelope.h" |
| Source | /Engine/Source/Runtime/SignalProcessing/Private/Envelope.cpp |
virtual void StartLegato
(
const float InNewDepth
)