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API > API/Runtime > API/Runtime/SignalProcessing > API/Runtime/SignalProcessing/FEarlyReflections
| |
|
| Name |
FFDNDelayData |
| Type |
struct |
| Header File |
/Engine/Source/Runtime/SignalProcessing/Public/DSP/Reverb.h |
| Include Path |
#include "DSP/Reverb.h" |
Syntax
struct FFDNDelayData
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| APF |
FDelayAPF |
4 feedback delay lines per input channel (stereo) which feed into each other using a normalized feedback matrix |
DSP/Reverb.h |
|
| DelayLineInputs |
float |
|
DSP/Reverb.h |
|
| DelayLineOuputs |
float |
|
DSP/Reverb.h |
|
| InputLPF |
FOnePoleLPF |
Input LPF for early reflections. |
DSP/Reverb.h |
|
| LPF |
FOnePoleLPF |
|
DSP/Reverb.h |
|
| PreDelay |
FDelay |
Pre-Delay for the input audio to the FDN reverberator. |
DSP/Reverb.h |
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