Navigation
API > API/Runtime > API/Runtime/SignalProcessing > API/Runtime/SignalProcessing/FDynamicsProcessor
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ProcessAudio
(
const float* InBuffer, |
DSP/DynamicsProcessor.h | ||
void ProcessAudio
(
const float*const*const InBuffers, |
For single channels of audio OR non-interleaved blocks of multichannel audio. | DSP/DynamicsProcessor.h |
ProcessAudio(const float , const int32, float , const float , float )
| Name | ProcessAudio |
| Type | function |
| Header File | /Engine/Source/Runtime/SignalProcessing/Public/DSP/DynamicsProcessor.h |
| Include Path | #include "DSP/DynamicsProcessor.h" |
| Source | /Engine/Source/Runtime/SignalProcessing/Private/DynamicsProcessor.cpp |
void ProcessAudio
(
const float * InBuffer,
const int32 InNumSamples,
float * OutBuffer,
const float * InKeyBuffer,
float * OutEnvelope
)
ProcessAudio(const float const const, const int32, float const , const float const const, float const )
Description
For single channels of audio OR non-interleaved blocks of multichannel audio.
| Name | ProcessAudio |
| Type | function |
| Header File | /Engine/Source/Runtime/SignalProcessing/Public/DSP/DynamicsProcessor.h |
| Include Path | #include "DSP/DynamicsProcessor.h" |
| Source | /Engine/Source/Runtime/SignalProcessing/Private/DynamicsProcessor.cpp |
void ProcessAudio
(
const float *const *const InBuffers,
const int32 InNumFrames,
float *const * OutBuffers,
const float *const *const InKeyBuffers,
float *const * OutEnvelopes
)