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Combination of two state-variable filters, the first filtering a key signal, which drives gain in the second
| Name | FDynamicStateVariableFilter |
| Type | class |
| Header File | /Engine/Source/Runtime/SignalProcessing/Public/DSP/DynamicStateVariableFilter.h |
| Include Path | #include "DSP/DynamicStateVariableFilter.h" |
Syntax
class FDynamicStateVariableFilter
Structs
| Name | Remarks |
|---|---|
| FSVFCoefficients | State-variable coefficient formulas for the included filter modes can be found here: https://cytomic.com/files/dsp/SvfLinearTrapOptimised2.pdf |
| FSVFState |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
float GetGainReduction() |
DSP/DynamicStateVariableFilter.h | ||
void Init
(
const float InSampleRate, |
DSP/DynamicStateVariableFilter.h | ||
void ProcessAudio
(
const float* InSamples, |
DSP/DynamicStateVariableFilter.h | ||
void ProcessAudio
(
const float* InSamples, |
DSP/DynamicStateVariableFilter.h | ||
void Reset() |
DSP/DynamicStateVariableFilter.h | ||
void SetAnalog
(
const bool bInAnalog |
DSP/DynamicStateVariableFilter.h | ||
void SetAttackTime
(
const float InAttackTime |
DSP/DynamicStateVariableFilter.h | ||
void SetDynamicRange
(
const float InDynamicRange |
DSP/DynamicStateVariableFilter.h | ||
void SetEnvMode
(
const EPeakMode::Type InMode |
DSP/DynamicStateVariableFilter.h | ||
void SetFilterType
(
const EDynamicFilterType InFilterType |
DSP/DynamicStateVariableFilter.h | ||
void SetFrequency
(
const float InFrequency |
DSP/DynamicStateVariableFilter.h | ||
void SetGain
(
const float InGain |
DSP/DynamicStateVariableFilter.h | ||
void SetKnee
(
const float InKnee |
DSP/DynamicStateVariableFilter.h | ||
void SetQ
(
const float InQ |
DSP/DynamicStateVariableFilter.h | ||
void SetRatio
(
const float InRatio |
DSP/DynamicStateVariableFilter.h | ||
void SetReleaseTime
(
const float InReleaseTime |
DSP/DynamicStateVariableFilter.h | ||
void SetThreshold
(
const float InThresholdDb |
DSP/DynamicStateVariableFilter.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
float CalcGain
(
const float KeySample |
DSP/DynamicStateVariableFilter.h | ||
void ProcessBell
(
const float* InSamples, |
DSP/DynamicStateVariableFilter.h | ||
void ProcessHighShelf
(
const float* InSamples, |
DSP/DynamicStateVariableFilter.h | ||
void ProcessLowShelf
(
const float* InSamples, |
DSP/DynamicStateVariableFilter.h | ||
void UpdatePostFilterVariables() |
DSP/DynamicStateVariableFilter.h | ||
void UpdatePreFilterVariables() |
DSP/DynamicStateVariableFilter.h | ||
void UpdateSettings() |
DSP/DynamicStateVariableFilter.h |