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API > API/Runtime > API/Runtime/SignalProcessing > API/Runtime/SignalProcessing/FContiguousSparse2DKernelTransfo-
Overloads
Name
Remarks
Include Path
Unreal Specifiers
DSP/FloatArrayMath.h
DSP/FloatArrayMath.h
NumInElements sets the expected number of input array elements as well as the number of elements in a row.
DSP/FloatArrayMath.h
Name
FContiguousSparse2DKernelTransform
Type
function
Header File
/Engine/Source/Runtime/SignalProcessing/Public/DSP/FloatArrayMath.h
Include Path
#include "DSP/FloatArrayMath.h"
FContiguousSparse2DKernelTransform
(
const FContiguousSparse2DKernelTransform &
)
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Name
FContiguousSparse2DKernelTransform
Type
function
Header File
/Engine/Source/Runtime/SignalProcessing/Public/DSP/FloatArrayMath.h
Include Path
#include "DSP/FloatArrayMath.h"
FContiguousSparse2DKernelTransform
(
const FContiguousSparse2DKernelTransform &&
)
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Description
NumInElements sets the expected number of input array elements as well as the number of elements in a row. NumOutElements sets the number of output array elements as well as the number or rows.
Name
FContiguousSparse2DKernelTransform
Type
function
Header File
/Engine/Source/Runtime/SignalProcessing/Public/DSP/FloatArrayMath.h
Include Path
#include "DSP/FloatArrayMath.h"
Source
/Engine/Source/Runtime/SignalProcessing/Private/FloatArrayMath.cpp
FContiguousSparse2DKernelTransform
(
const int32 NumInElements,
const int32 NumOutElements
)
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