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API > API/Runtime > API/Runtime/SignalProcessing > API/Runtime/SignalProcessing/FContiguousSparse2DKernelTransfo-
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| DSP/FloatArrayMath.h | |||
| DSP/FloatArrayMath.h | |||
FContiguousSparse2DKernelTransform
(
const int32 NumInElements, |
NumInElements sets the expected number of input array elements as well as the number of elements in a row. | DSP/FloatArrayMath.h |
FContiguousSparse2DKernelTransform(const FContiguousSparse2DKernelTransform &)
| Name | FContiguousSparse2DKernelTransform |
| Type | function |
| Header File | /Engine/Source/Runtime/SignalProcessing/Public/DSP/FloatArrayMath.h |
| Include Path | #include "DSP/FloatArrayMath.h" |
FContiguousSparse2DKernelTransform
(
const FContiguousSparse2DKernelTransform &
)
FContiguousSparse2DKernelTransform(const FContiguousSparse2DKernelTransform &&)
| Name | FContiguousSparse2DKernelTransform |
| Type | function |
| Header File | /Engine/Source/Runtime/SignalProcessing/Public/DSP/FloatArrayMath.h |
| Include Path | #include "DSP/FloatArrayMath.h" |
FContiguousSparse2DKernelTransform
(
const FContiguousSparse2DKernelTransform &&
)
FContiguousSparse2DKernelTransform(const int32, const int32)
Description
NumInElements sets the expected number of input array elements as well as the number of elements in a row. NumOutElements sets the number of output array elements as well as the number or rows.
| Name | FContiguousSparse2DKernelTransform |
| Type | function |
| Header File | /Engine/Source/Runtime/SignalProcessing/Public/DSP/FloatArrayMath.h |
| Include Path | #include "DSP/FloatArrayMath.h" |
| Source | /Engine/Source/Runtime/SignalProcessing/Private/FloatArrayMath.cpp |
FContiguousSparse2DKernelTransform
(
const int32 NumInElements,
const int32 NumOutElements
)