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API > API/Runtime > API/Runtime/SignalProcessing
| Name | FChorus |
| Type | class |
| Header File | /Engine/Source/Runtime/SignalProcessing/Public/DSP/Chorus.h |
| Include Path | #include "DSP/Chorus.h" |
Syntax
class FChorus
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FChorus() |
DSP/Chorus.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FChorus() |
DSP/Chorus.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
int32 GetNumChannels() |
DSP/Chorus.h | ||
void Init
(
const float InSampleRate, |
DSP/Chorus.h | ||
void ProcessAudio
(
const float* InBuffer, |
DSP/Chorus.h | ||
void ProcessAudioFrame
(
const float* InFrame, |
DSP/Chorus.h | ||
void SetDepth
(
const EChorusDelays::Type InType, |
DSP/Chorus.h | ||
void SetDryLevel
(
const float InDryLevel |
DSP/Chorus.h | ||
void SetFeedback
(
const EChorusDelays::Type InType, |
DSP/Chorus.h | ||
void SetFrequency
(
const EChorusDelays::Type InType, |
DSP/Chorus.h | ||
void SetSpread
(
const float InSpread |
DSP/Chorus.h | ||
void SetWetLevel
(
const float InWetLevel |
DSP/Chorus.h |