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API > API/Runtime > API/Runtime/SignalProcessing
| Name | FCheckedBufferState |
| Type | struct |
| Header File | /Engine/Source/Runtime/SignalProcessing/Public/DSP/BufferDiagnostics.h |
| Include Path | #include "DSP/BufferDiagnostics.h" |
Syntax
struct FCheckedBufferState
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FCheckedBufferState
(
const int32 InLine, |
DSP/BufferDiagnostics.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| Head | FCheckedBufferState * | DSP/BufferDiagnostics.h | |
| ListCs | FCriticalSection | Statics. | DSP/BufferDiagnostics.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Behavior | EBufferCheckBehavior | DSP/BufferDiagnostics.h | ||
| CheckFlags | ECheckBufferFlags | DSP/BufferDiagnostics.h | ||
| FailFlags | ECheckBufferFlags | DSP/BufferDiagnostics.h | ||
| File | const TCHAR * | DSP/BufferDiagnostics.h | ||
| Line | int32 | DSP/BufferDiagnostics.h | ||
| Name | const TCHAR * | DSP/BufferDiagnostics.h | ||
| Next | FCheckedBufferState * | Per check state. | DSP/BufferDiagnostics.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool DoCheck
(
TArrayView< const float > InBuffer |
The CHECK_AUDIO_BUFFER Macros calls these two member functions. | DSP/BufferDiagnostics.h | |
void FailedBufferCheckImpl
(
const TCHAR* InFormat, |
DSP/BufferDiagnostics.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void ForEach
(
TFunctionRef< void(FCheckedBufferState&)> InCmd |
DSP/BufferDiagnostics.h |