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API > API/Runtime > API/Runtime/SignalProcessing > API/Runtime/SignalProcessing/FCheckedAudioBuffer
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const FAlignedFloatBuffer * operator& () |
CheckedAudioBuffer.h | ||
FAlignedFloatBuffer * operator& () |
CheckedAudioBuffer.h |
operator&()
| Name | operator& |
| Type | function |
| Header File | /Engine/Source/Runtime/SignalProcessing/Public/CheckedAudioBuffer.h |
| Include Path | #include "CheckedAudioBuffer.h" |
const FAlignedFloatBuffer * operator&() const
operator&()
| Name | operator& |
| Type | function |
| Header File | /Engine/Source/Runtime/SignalProcessing/Public/CheckedAudioBuffer.h |
| Include Path | #include "CheckedAudioBuffer.h" |
FAlignedFloatBuffer * operator&()