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API > API/Runtime > API/Runtime/SignalProcessing > API/Runtime/SignalProcessing/FCheckedAudioBuffer
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const FAlignedFloatBuffer & GetBuffer () |
Const. | CheckedAudioBuffer.h | |
FAlignedFloatBuffer & GetBuffer () |
Non-const. | CheckedAudioBuffer.h |
GetBuffer()
Description
Const.
| Name | GetBuffer |
| Type | function |
| Header File | /Engine/Source/Runtime/SignalProcessing/Public/CheckedAudioBuffer.h |
| Include Path | #include "CheckedAudioBuffer.h" |
| Source | /Engine/Source/Runtime/SignalProcessing/Private/CheckedAudioBuffer.cpp |
const FAlignedFloatBuffer & GetBuffer() const
GetBuffer()
Description
Non-const.
| Name | GetBuffer |
| Type | function |
| Header File | /Engine/Source/Runtime/SignalProcessing/Public/CheckedAudioBuffer.h |
| Include Path | #include "CheckedAudioBuffer.h" |
| Source | /Engine/Source/Runtime/SignalProcessing/Private/CheckedAudioBuffer.cpp |
FAlignedFloatBuffer & GetBuffer()