Navigation
API > API/Runtime > API/Runtime/SignalProcessing > API/Runtime/SignalProcessing/FBaseChannelFormatConverter
Output gain state holds current and next gain levels.
| Name | FOutputGainState |
| Type | struct |
| Header File | /Engine/Source/Runtime/SignalProcessing/Public/DSP/AudioChannelFormatConverter.h |
| Include Path | #include "DSP/AudioChannelFormatConverter.h" |
Syntax
struct FOutputGainState
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bFadeToNextGain | bool | DSP/AudioChannelFormatConverter.h | ||
| Gain | float | DSP/AudioChannelFormatConverter.h | ||
| NextGain | float | DSP/AudioChannelFormatConverter.h |