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API > API/Runtime > API/Runtime/SignalProcessing > API/Runtime/SignalProcessing/FBaseChannelFormatConverter
Channel mix entry holds current and next gain levels for a mix entry.
| Name | FChannelMixState |
| Type | struct |
| Header File | /Engine/Source/Runtime/SignalProcessing/Public/DSP/AudioChannelFormatConverter.h |
| Include Path | #include "DSP/AudioChannelFormatConverter.h" |
Syntax
struct FChannelMixState : public Audio::FBaseChannelFormatConverter::FChannelMixEntry
Inheritance Hierarchy
- FBaseChannelFormatConverter::FChannelMixEntry → FBaseChannelFormatConverter::FChannelMixState
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| DSP/AudioChannelFormatConverter.h | |||
FChannelMixState
(
const FChannelMixEntry& InEntry |
DSP/AudioChannelFormatConverter.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bFadeToNextGain | bool | DSP/AudioChannelFormatConverter.h | ||
| NextGain | float | DSP/AudioChannelFormatConverter.h |