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API > API/Runtime > API/Runtime/SignalProcessing > API/Runtime/SignalProcessing/FAmp
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ProcessAudio
(
const float LeftIn, |
Takes mono input and generates stereo output. | DSP/Amp.h | |
void ProcessAudio
(
const float LeftIn, |
Takes stereo input and generates stereo output. | DSP/Amp.h |
ProcessAudio(const float, float , float )
Description
Takes mono input and generates stereo output.
| Name | ProcessAudio |
| Type | function |
| Header File | /Engine/Source/Runtime/SignalProcessing/Public/DSP/Amp.h |
| Include Path | #include "DSP/Amp.h" |
| Source | /Engine/Source/Runtime/SignalProcessing/Private/Amp.cpp |
void ProcessAudio
(
const float LeftIn,
float * LeftOutput,
float * RightOutput
)
ProcessAudio(const float, const float, float , float )
Description
Takes stereo input and generates stereo output.
| Name | ProcessAudio |
| Type | function |
| Header File | /Engine/Source/Runtime/SignalProcessing/Public/DSP/Amp.h |
| Include Path | #include "DSP/Amp.h" |
| Source | /Engine/Source/Runtime/SignalProcessing/Private/Amp.cpp |
void ProcessAudio
(
const float LeftIn,
const float RightIn,
float * LeftOutput,
float * RightOutput
)